How to score a cricket match (step-by-step)

Scoring a cricket match means keeping an accurate, ball-by-ball record of the game — the runs, the wickets, the overs and the milestones along the way. The process is the same whether you use a paper scorebook or a phone. Here is how to do it, and how to score a match free online in seconds with Forth Umpire.

What a scorer records

Step-by-step: scoring a match

  1. Set up the match

    Choose the two teams, set the number of overs per innings, and do the toss — the winning captain decides whether to bat or bowl first.

  2. Open the batting innings

    Note the two opening batters (the striker and non-striker) and the opening bowler. The striker faces the first ball of the innings.

  3. Record every delivery

    For each legal ball, record the runs: 0 for a dot ball, 1, 2 or 3 from running, 4 for a boundary along the ground, or 6 for a boundary cleared on the full. Add the runs to the team total and to the striker’s tally.

  4. Add extras correctly

    A wide or a no-ball adds 1 run and must be re-bowled — it does not count as one of the over’s six balls. Byes and leg byes add to the team total but not to the batter’s runs.

  5. Record wickets and dismissals

    When a batter is out, log how — bowled, caught, LBW, run out, stumped or hit wicket — and bring in the next batter. The innings ends at ten wickets, or when the overs run out.

  6. Complete the over and rotate

    After six legal deliveries the over is complete. A new bowler bowls the next over from the other end, and the batters swap ends.

  7. Read the scorecard

    A full scorecard shows each batter’s runs, balls, fours and sixes, and each bowler’s overs, runs, wickets and economy — along with the team total, extras and run rate.

  8. Score the chase

    In the second innings the batting side chases a target of the first-innings total plus one. Track the runs needed, balls remaining and required run rate until a team wins or the overs end.

Common cricket scoring terms

Over
A set of six legal deliveries bowled from one end. Wides and no-balls do not count toward the six and must be re-bowled.
Dot ball
A legal delivery from which no runs are scored.
Boundary (4 & 6)
Four runs when the ball reaches the boundary along the ground; six runs when it clears the boundary on the full.
Wide / No-ball
Illegal deliveries. Each adds one run to the total, is re-bowled, and (for a no-ball) is often followed by a free hit.
Bye / Leg bye
Runs taken when the ball passes the batter without being hit off the bat (bye) or comes off the body (leg bye). They count to the team, not the batter.
Maiden over
An over in which the bowler concedes no runs.
Strike rate
A batter’s runs scored per 100 balls faced.
Economy rate
The average number of runs a bowler concedes per over.
Required run rate
The runs per over the chasing team still needs to win.
All out
When the batting side loses all ten wickets, ending the innings.

Let the app do the maths

Forth Umpire records every ball, totals the runs and extras, builds full batting and bowling scorecards, and shares a live link with spectators — automatically. It is free and runs in any browser.